Kelly

Kelly is a starter character in Denim's Digital Duel.

Summary
Kelly is a swordfighter with above average walking speed, above average running speed, average air speed, below average fall speed, slightly above average jump height and average acceleration. She has some of the longest range in the game and when played skillfully can wall out opponents from all angles and excels at killing offstage. Her floatiness also helps her recovery as despite her low air speed, she gets a lot of air time and her jumps are high. She has one of the longest strafedashes, which further helps her aim her attacks properly. On the other hand, Kelly has crippling weaknesses to match her strength. She has to play a much more patient game than a lot of the cast, with most of her attacks requiring precise spacing due to her small spear tipper in place of Gart's hilt sweetspots. Her slow and slippery ground movement gets her outsped by a good portion of the cast, and on top of that her frame data is sluggish, leading her to get outsped by rushdown characters. Overall, Kelly is a zoner/bait and punish hybrid that only succeeds in the right hands.

Moveset

 * Kelly has a unique ledgegrab that involves her skewering the stage with her spear, making her less vulnerable to two-frames than most other fighters. Her ledgejump makes her use her spear like an uneven bar, and sends her directly upward instead of the diagonally-upward angle that most characters have, at the expense of a little startup.

Stage Entrance

 * Lands on the stage using a Spear Vault.

Taunts

 * Holds her hands together while heart particles come out of her.
 * Assumes a pose and gives a thumbs up.
 * Slashes her spear twice, then rests it on the floor.

Idle Animations

 * Looks toward the screen with a bored expression.
 * Runs her fingers along the length of her spear.

Victory Animations

 * Charges a Rapid Skewer and releases it.




 * Runs forward for a second, performs a forward smash before giving a peace sign.


 * Performs a Spear Vault.